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Erotic Torture: Denial of Orgasm
or
Continuous Arousal Without Release

Your S/O wants to play a game. He is highly aroused by the idea of being controlled sexually, and is willing to be denied sexual release as a manifestation of that control. You, on the other hand, are denied nothing sexually during this game and will likely give him a raging hard-on by reminding him of that fact periodically.

The essence of the game is simple. Any time you have a sexual encounter, he has a random chance of being allowed sexual release, which starts out low and increases over time. The devil is in the details.

The first thing to do is decide roughly how many days should pass before he is likely to be allowed an orgasm. This should be mutually agreed upon in advance, though if he is very adventurous he may decide to leave it entirely up to you. Use ten days as an example. On any day you have sex, you will make a 'lottery' draw to determine if it is his lucky day.

Lottery tokens can take many forms. In this example we will use colored glass beads, green for lucky and blue for, well, you get the idea. Using the ten day example, you will need ten green beads (the number of days you have selected) and twenty blue beads (twice the number of days you have selected). To start the game, place one green bead and the twenty blue beads in a container. Mix them around and make a random draw, but don't show him what you drew. Look at it and set it aside for later, where he cannot see it.

 

The second thing that needs to be decided in advance is how long you are willing to play with him during a session; we will use fifteen minutes in this example. Now the fun begins. The idea is to arouse him physically and bring him as close to orgasm as possible as many times as you like. He has no idea if you picked a green bead, so for all he knows you will allow him an orgasm today and he should therefore be trying hard to achieve it. If you picked a green bead, anytime during the fifteen minutes you may choose to let him come. If you picked a blue bead, at the end of the fifteen minutes you will simply leave him aroused and wish him better luck next time.

Every day one additional green bead is placed in the container, and one blue bead is removed, regardless of having sex that day or not. If you have not picked a green bead by the time ten days have passed you will have all ten green beads in the container and eleven blue beads, which represents roughly 50/50 odds for him. This is certainly as much as he deserves, so leave the bead mix at the 50/50 point from ten days onward.

The game is reset to the day one bead mixture any time he has an orgasm, for whatever reason or cause. Conversely, if you should happen to select a green bead and he does not come in the time allowed, then the bead mix continues as if you had selected a blue bead that day. The self resetting feature of the game allows you to play it for extended periods of time, weeks or months.

The game duration is another thing to negotiate in advance. It can end when:
A certain number of days have elapsed.
When he has come, under game conditions, a certain number of times.
When you have come a certain number of times!
Etc.

This is as much a mind game as anything else. Consider the things you could do with a green bead. You can let him get really close to orgasm and then 'accidentally' slow him down too late. Of course he would not know it was not an accident until you showed him the bead you had set aside when you drew it. This would be fodder for mind games on other days. Another idea is to toy with him for thirteen or fourteen minutes and then let him know that he got a green bead, and that further, you are going to quit for the day in two minutes. That should focus his mind.

If you wish to increase his devotion to your pleasure, you can use your orgasms, instead of the calendar, to add green beads to the mix. One green bead for each of your orgasms. He will be much more likely to give you multiple orgasms, so use an appropriate number of blue beads to start.

Since the name of the game is control, here are some ideas to consider. Tie him down face up. Stroke him, ride him, whatever you want. In the heat of the moment he may not want to stop when the time comes. Now he has no choice in the matter.

Tie him down face down. Tie his hands so that, with you lying under him, he cannot reach your shoulders to grab you, but he can still support his weight. Leaving a little slack, tie his cock and/or balls to the foot of the bed. Slide under him and let him enter you. With the slack you gave him he will be able to thrust into you and imagine that he is in control.

When you want to slow him down, slide up toward the head of the bed. When you have pulled back until he has only the head of his cock in you, any stroking will cause him to fall out. That would be a good time to remind him that if he falls out, you are not going to put it back for him.

Let him know that if it falls out, he has sixty seconds to put it back by himself before you quit for the day. With his hands tied, that should be pretty amusing. It won't take long for him to realize how little control he really has even though he is on top.

If you don't feel like touching him at all, make him stroke himself. All you have to do is tell him faster, slower, harder, softer, etc. Make him tell you when he is getting close, for obvious reasons.

Here are some general guidelines:

1. All sessions start with assuring your pleasure! Don't play with him until he has completely satisfied you.

2. Your personal goal throughout this game should be to have fun. It would be silly to have any guilt, since you can assume that he is getting what he asked for no matter what happens.

3. The end time should be rigidly adhered to. This means that if he seems really near to orgasm and stop time comes, then =96 too bad. The only exception to this is that, if you actually feel him start to come, keep going and don't stop. If you are not absolutely sure that he is squirting, then stop anyway. If he really was squirting then feel free to stroke it to completion by hand.

4. Any masturbation on his part while the game is in progress is strictly forbidden. Violation of this rule will result in the correction of your choice, and restarts the game.

5. Cheerfully ignore any begging, pleading or stern sounding demands that the game is over or the rules should change. Anything like the above that you might hear, at any time of the night or day, should be dismissed as mere lunatic ravings. If he really, really, really wants to stop the game, he must put it in writing, printed like this, and not a hastily scrawled note. Printed notice to stop the game does not become effective until the day after it is presented. You actually have to see it, not just hear about it.

6. Likewise cheerfully ignore statements like 'Don't stop', 'Faster', 'Deeper', etc. unless it suits your fancy.

7. Changes to the game must be agreed upon by both parties, in writing, and become effective immediately. Hastily scrawled notes are acceptable.

For him, this game is about the journey, not the destination. Because of this, you will enhance the game for him considerably by verbally reminding him, on a regular basis, of what he has signed up for. By saying things like 'You must be getting pretty horny by now', 'If you get lucky I'll let you come', etc. you are asserting and defining your control, and making his journey more interesting.

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BadBob's Version of the Erotic Torture Game
By BadBob69@cyberdude.com

Here is an improvement on the game you have in the techniques section of your board.

Many people have heard of the game with the green and blue beads (or balls) used to determine the schedule of tease and denial. The game is really a hot idea, and it excited me a lot when I first read about it. But there are a few problems with it which I have sought to remedy in order to improve the game.

The original game suggests using 10 green beads and 20 blue beads, that is if the target time between orgasms is supposed to be about 10 days. The game starts with 20 blue beads and one green bead. The sub draws a bead but is not allowed to see which it is until the session is at an end when it is time to see if he is allowed to cum or not. Each day he doesn't draw the green bead another is added and a blue bead removed. At the end of 10 days there are 10 green beads and 11 blue beads for a little less than a 50-50 chance of drawing the green bead. (47.6% actually). As soon as he gets to cum by drawing a green bead, the game is reset to the initial mix of beads.

But does this really deliver the results advertised?

The game alleges that this arrangement allows the sub to cum approximately every 10 days. And suggests that you change the number of green and blue beads proportionately for longer times.

Actually, the game is more generous than advertised. If the game is played everyday, over time the sub will average a cum about every five days. Why? Because of the way probability works. While the individual chances of coming on any particular round of the game never get better than 47.6%, when the game starts he has a 54.4% chance of drawing a green bead by the fifth day. Think of it like this. If you flip a coin the chances are 50% that you'll get tails, every time you flip it. But flip it four times, and there is only 6.25% (1 out 16) chance of getting four tails in a row. All 15 of the other possible outcomes have a head toss somewhere in those four flips. The beads are the same way, the chances of losing each time in a row drops as the number of plays increases.

So what's the problem? They just got the numbers wrong. If you want it to be 10 days start out with 40 blue beads and replace with greens until there are 20 greens and 21 blues. That doesn’t work either. Because of the way the replacement of blue beads with green beads effects the odds doing this doesn’t double the time frame. In fact, starting with 40 blues and 1 green, there is still a 51.8% probability at the start of the game that he will draw a green bead by the 7th day. Over time the average length between orgasms will be just under 8 days. In fact to get the average to come out to about 10 days with this method you would have to start with almost 80 blue beads. Clearly this method of handling the beads makes it too hard to determine how many beads are needed to reach a specific day target and requires an inordinate number of beads to reach even modest targets.

If the game isn’t played everyday the odds get very different, depending on how often and exactly when the game is played. Nevertheless, once the bead mix is at its best odds (for him) it will rarely take more than two drawings from this mix to give him his shot.

So here is a better way. Pick the average time between orgasms that you want. The maximum time (under normal circumstances) will be twice that. So if we want an average of every 10 days, that gives us a maximum of 20 days. Start with 20 blue beads and one green one. For each day the game

progresses remove one blue bead or he removes one by drawing. Do not add any green ones. Removing the blue bead is counting off against the number of blue ball days he has to endure. The numbers of beads can be scaled up in even proportion. Want a 30 day average? Put in 60 blue beads, and 60 days will be the maximum. Want really long periods? Make each blue bead count for a week.

Now what about the other rules of the game? The original game suggested that there be a definite time limit for play in each session. And that the woman should tease and excite him to the brink of orgasm for the whole period of play. He is shown which bead he drew just before the time limit is up. The original rules had it that if he drew a green bead but didn’t come by the end of the time limit for the session the next day’s play proceeded as if he had drawn a blue bead. Coming for any reason (permitted with green bead or not) reset the game to the initial conditions. There was no mention of punishment.

Frankly we don’t see the point of the front end time limit. Losing the opportunity to cum even with a green bead for not orgasming within the time limit may have been intended as an incentive for the man to let himself get really excited and close “just in case” he had selected a green bead. But that doesn’t seem to be a very large problem for most men. We think that the woman will ultimately know her partner’s responses pretty accurately. We agree that arousal and stimulation should proceed as if he were going to cum without knowing whether he will be allowed to or not. The woman, of course, decides how long play continues before he is shown the outcome of the draw. As for cumming within a specified time period, we like the Ejaculation Awareness and Control Exercise presented in another document and they can certainly be combined with this game.

So here is our modification of the Erotic Torture Game.

Erotic Torture: Denial of Orgasm or Continuous Arousal Without Release

Your S/O wants to play a game. He is highly aroused by the idea of being controlled sexually, and is willing to be denied sexual release as a manifestation of that control. You, on the other hand, are denied nothing sexually during this game and will likely give him a raging hard-on by reminding him of that fact periodically.

The essence of the game is simple. Any time you have a sexual encounter, he has a random chance of being allowed sexual release, which starts out low and increases over time. The devil is in the details.

The first thing to do is decide roughly how many days should pass before he is likely to be allowed an orgasm. This should be mutually agreed upon in advance, though if he is very adventurous he may decide to leave it entirely up to you. Use 10 days as an example. On any day you have sex, you will make a 'lottery' draw to determine if it is his lucky day. If you choose to set a maximum length of time, it could be twice the average you have decided. Even if there is a maximum, you will decide if there will be an encounter for that “sure thing” in the lottery to matter.

Lottery tokens can take many forms. In this example we will use colored glass beads, green for lucky and blue for, well, you get the idea. Using the ten day example, you will need one green bead and twenty blue beads (twice the number of days you have selected for the average, or the maximum days you have decided upon). To start the game, place the green bead and the twenty blue beads in a container. Mix them around and make a random draw, but don't show him what was drawn. Look at it and set it aside for later, where he cannot see it. (Alternatively you can draw the bead just as you are ready for the session to end.)

The idea is to arouse him physically and bring him as close to orgasm as possible as many times as you like. He has no idea if you picked a green bead, so for all he knows you will allow him an orgasm today and he should therefore be trying hard to achieve it. If you picked a green bead, you may choose to let him come at anytime you choose. If you picked a blue bead, after you’ve had enough fun with him you will simply leave him aroused and wish him better luck next time.

Every day one blue bead is removed, either by being drawn during sex play or just because we are one more “blue ball day” along in the game. If you have not picked the green bead by the time twenty days have passed you will have only a green bead in the container and the next session he will get to come.

Alternatively, you could decide that this would simply reset the game to the initial conditions of one green and 20 blue beads. There is something devilishly delightful about having the odds be 50-50 on day 20, only to have them drop back the next day to 1 in 21.

The game is reset to the day one bead mixture when a green bead is drawn and he has an orgasm. IF he should come without a green bead having been drawn. Well then, the bead mix is reset to the beginning, AND extra blue beads are added. For example, if it was day 12 and he came without the green bead, then the mix would be set to 28 blue beads and the one green bead. Twenty blue beads for the original mix, and 8 more since there were still 8 days (8 blue beads) left in the original game before either guaranteed orgasm, or reset. In addition, CBT or other special punishment for cumming without permission may apply at your discretion.

The self resetting feature of the game allows you to play it for extended periods of time, weeks or months. The game can be played indefinitely, or it can end when: a certain number of days have elapsed; when he has come, under game conditions, a certain number of times; when you have come a certain number of times!

This is as much a mind game as anything else. Consider the things you could do with a green bead. You can let him get really close to orgasm and then 'accidentally' slow him down too late. Of course he would not know it was not an accident until you showed him the bead you had set aside when you drew it. This would be fodder for mind games on other days.

If you wish to increase his devotion to your pleasure, you can use your orgasms, instead of the calendar, to remove blue beads. One blue bead removed for each of your orgasms. He will be much more likely to give you multiple orgasms, so use an appropriate number of blue beads to start.

Since the name of the game is control, here are some ideas to consider. Tie him down face up. Stroke him, ride him, whatever you want. In the heat of the moment he may not want to stop when the time comes. Now he has no choice in the matter. Tie a thin rope around his cock and/or balls and run the loose end up his back. Let him get over you and enter you. By controlling the slack and pulling on your “reins” at appropriate times you control his pace and thrusting. He feels somewhat in control, and is, as long as he is taking the pace and depth you want.

If you don't feel like touching him at all, make him stroke himself. All you have to do is tell him faster, slower, harder, softer, etc. Make him tell you when he is getting close, for obvious reasons. We favor using the E-ACE program (Ejaculation - Awareness and Control Exercise) because it will result in better control.

Here are some general guidelines:

1. All sessions start with assuring your pleasure! Don't play with him until he has completely satisfied you.

2. Your personal goal throughout this game should be to have fun. It would be silly to have any guilt, since you can assume that he is getting what he asked for no matter what happens.

3. Any masturbation on his part while the game is in progress is strictly forbidden. Violation of this rule will result in the correction of your choice, and restarts the game, with the “penalty” blue beads equal to the number of blue beads that were still left in the mix at the time of the unauthorized orgasm.

4. Cheerfully ignore any begging, pleading or stern sounding demands that the game is over or the rules should change. Anything like the above that you might hear, at any time of the night or day, should be dismissed as mere lunatic ravings. If he really, really, really wants to stop the game, he must put it in writing, printed like this, and not a hastily scrawled note. Printed notice to stop the game does not become effective until the day after it is presented. You actually have to see it, not just hear about it.

5. Likewise cheerfully ignore statements like 'Don't stop', 'Faster', 'Deeper', etc. unless it suits your fancy.

6. Changes to the game must be agreed upon by both parties, in writing, and become effective immediately. Hastily scrawled notes are acceptable. For him, this game is about the journey, not the destination. Because of this, you will enhance the game for him considerably by verbally reminding him, on a regular basis, of what he has signed up for. By saying things like 'You must be getting pretty horny by now', 'If you get lucky I'll let you come', etc. you are asserting and defining your control, and making his journey more interesting.